Go on a byte-sized adventure with Lemonhunter. Find items and gold inside the procedurally generated caves. It's up to you to decide if you want to fight the monsters, or avoid them. If you're lucky you might find the golden lemon of your dreams at the end. Only have a couple minutes left in your break? Don't worry, speedrunners will be rewarded with extra points!


Controls

Arrows - Movement, push crates, climb ladders and ropes, open item flowers
Z/C  - Attack
X/V - Jump
Down+Attack - Throw a bomb

You can swap the jump and attack key at the title screen.

Gamepads are supported in the web and Windows version.



Tips & Tricks

There is always a safe route through the level if you follow the ladders. Don't jump down if you are out of bombs and don't see a way out. Crates can be used as stepping stones.

Collect gold to get more health. Get as many item flowers as you can. Use your bombs wisely.


Windows Version

Lemonhunter was made in PICO-8, but thanks to oldGanon's open-source PICO-8 player it can also be played offline if you don't own PICO-8.

More information

Published Aug 05, 2017
StatusReleased
PlatformsWindows, HTML5
Rating
(1)
Authorblizzz
GenrePlatformer
Tags2D, PICO-8, Procedural Generation, speedrun
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, XBox 360 controllers, Gamepad (any)

Install instructions

System requirements: a potato running Windows 7 or higher

No install required. Just download the zip file and extract the exe. Lemonhunter supports keyboard and XInput gamepad control.  Use x360ce for other gamepads.

Toggle fullscreen mode with Alt+Enter. R resets the game.

Download

Download
Lemonhunter_win32.zip 511 kB

Comments

Log in with your itch.io account to leave a comment.

(Edited 2 times)

Well executed, both frustrating and addictive. It would do well with some more lvls plus a save function, cuz aweh! I keep losing my preciouzzz double jump feather that I worked so hard for! Or what do you say Blizzz?

Great to hear that you like the game. :) It's made in PICO-8, which has very strict limits on the amount of sprites and code size. That's why I couldn't cram in any more sprites for other areas. Saving was left out to give each run a fresh start. If you spent one run exploring and got all the upgrades then all future runs would no longer be a challenge.  See it like a power star in Super Mario. It's awesome to find it, but it's only temporary.

(+1)

I liked this game